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Archive for the ‘Game Session’ Category

Five dwarves went in; one dwarf came out…

I ran a tabletop session of Dwarven Glory last night. Given my recent interest in index card gaming, I printed the Mines of Dol Muir (from the Sword & Shield blog) on a large index card and used it as a basis for the adventure.

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I’ve agreed to playtest the ‘Advanced Edition Characters’ supplement for Labyrinth Lord and have decided to reimagine the Dwarven Glory PCs. I’d like to use the old Judges’ Guild ‘Glory Hole’ module, so I’ve also jacked up the character levels significantly. Here are the updated ‘Advanced Labyrinth Lord’ stat blocks for the current PCs (in alphabetical order):

All PCs possess the following Dwarven Traits: Infravision 60’; Detect Traps, False Walls, Hidden Construction, or Sloped Passages (2 in 6 chance); Saving Throw Bonuses (incorporated into values below), Thief Skill Bonuses (included below, where applicable).

Note that because they were converted from Castles & Crusades, several PCs do not conform to the class restrictions set forth in Advanced Labyrinth Lord. Also note that I will be using my Ascending Armour Class, Revised Attack Modifiers, and Ascending Reaction Rolls house rules.

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Here are stat blocks for the current Dwarven Glory PCs (in alphabetical order):

Base Target Numbers (TN) for each Attribute are included in the character descriptions. The PC’s level has already been added to all Target Numbers (as per my Attribute Checks House Rule).

All PCs possess the following dwarven traits: Animosity (-2 on Cha checks with Elves), Deepvision (120’), Determine Depth and Direction, Enmity (+1 to hit Goblins/Orcs), Defensive Expertise (+4 AC vs. Giants/Ogres), Resistant to Arcane Magic (+3), Resistant to Fear (+2), Resistant to Poison (+2), Stonecraft (Wis).

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Instead of returning to Kish, this time the heroes were summoned to discover the fate of two expeditionary merchant parties sent to resume trade with adjacent territories. In this session, Iain played Dwergh Wyrmsbane, Kevin played Grannen Ogreslayer, Xavier returned as Hargad the Knight, and Dan joined as Baul the Monk. There was much joking about Baul’s balls, dwarven secret police, and bath houses.

Given the party’s previous experiences, Doyel the Lackey responsibility was increased to two pack lizards to ensure enough ale and spare axes could be brought along.

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For their third journey to the lost Kish Colony, the PCs delved into the Mines of Kish. In this session, Iain played Dwergh Wyrmsbane, Kevin played Grannen the Rogue (now known as ‘Ogreslayer’), and Derek played Svegnir the Skald.

As usual, Doyel the Lackey acted as trusty hireling and mule-tender. Bannack/Ballock and Hargad remained at Barak Varr for this adventure.

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