Archive for September, 2011

Here is the second entry in my “Bearded Beauties” series, the Dwarven Glory variant of the “Hot Elf Chicks” meme.

It’s actually not a dwarf, but Salma Heyek with a beard. I’m not entirely sure what it’s from, but I figure it’ll work well to sponge random Googlers to the gameblog.

For those who arrived here via Google, click here to learn about Dwarven Glory.

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Speaking of Post-Ragnarök/Post-Apocalyptic… I’ve recently relaunched my other minimalist RPG on WordPress. Tempora Mutantur is another one-page ruleset inspired by Simon J. Bull’s SotU Refired v3, based on the original ‘Searchers of the Unknown’ by Nicolas Dessaux.

I’ve been running an (off-and-on) campaign for over a year, and likely to kick off another series of expeditions in the near future. Check out Dwarven Glory’s sister website, and decide whether you prefer fantasy or sci-fi when it comes to minimalist gaming.

These are mutant times!

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So what the heck does “Post-Ragnarök” mean?

I’ve always been a fan of post-apocalyptic gaming. From Gamma World to Wasteland, After the Bomb to Fallout, I played them all and enjoyed them.

In terms of online RPGs, I’ve run post-apoc games for years: Ground Zero, Scorched Earth, Barrier Peaks, Mutants & Magic, and Tempora Mutantur.


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(Update 15-Sep-11: Matthew Schmeer of Rended Press has extracted the complete IKEA product list; you can also find the 1,451 dwarf names here now.)

(Thanks, Matthew!)

Asgårdian dwarves observe strict naming conventions which stretch back millennia. Player characters are limited to selecting names which are suitable to the old-school post-Ragnarök Norse milieu.

Specifically, all Dwarven Glory PCs must select their names from products in the IKEA catalogue.

(No, I am not joking.)

In addition to the dwarf’s given name, a sobriquet or description must also be added for flavour. Kivik Forkbeard, for example, or Billy the Axe.

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In a blatant attempt to troll for more site hits, I am starting an irregular series entitled “Bearded Beauties”. (This is of course a Dwarven Glory variant of the “Hot Elf Chicks” meme from last March.)

Shown here is “Elwita”, from the classic AD&D module “Assault on the Aerie of the Slave Lords”. This gorgeous illustration is courtesy of Jeff Dee from 1981.

As an added bonus, here are her minimalist game stats:

  • Elwita. Dwarf Fighter 5 (10,000 XP), AC 2/DR 1 (dwarven plate & magic shield DR 1), MV 6″, HD 5d10+3 (hp 48), magic throwing hammer +2 (lt melee Atk +7, 1d6+2 or lt ranged Atk +7, 1d4+2) or crossbow (med ranged Atk +5, 1d8). At 3’10” and 131 lbs, Elwita is indeed a bearded beauty.

For those who arrived here via Google, click here to learn about Dwarven Glory.

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Like my previous musings about thieves, this post introduces additional capabilities for higher-level characters. Today the focus is fighters…

Cleave: When a fighter of 2nd level or higher deals enough damage to make a target drop, he can take an immediate, extra melee attack against another creature within reach. This ability can be used once per round.

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(Like my previous post on Expanded Armour Rules, this provides more options to PCs at a cost of increasing complexity. Note that with this expansion, some weapons will have different statistics than noted in the Core Rules.)

Archaeological finds show that the axe was the most common primary weapon of the Viking warrior. However, many fighters preferred the sword (once they could afford one). Some Viking warriors used a fighting spear, and long bows were used for hunting as well as warfare.

Dwarves, however, favour axes, hammers, and picks in melee (and crossbows for ranged combat). Many new weapons also saw use during Ragnarök; in particular, the dwarves of Asgård became adept at forging giant axes and 2-handed swords for their larger clients (even though they themselves were too small to use them). Highly miniaturized hand crossbows were also invented during this period.


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