I’ve decided to adopt the Alternate Core Rules which were proposed earlier. I’ve already updated the files on Google Docs.
Now I’m going through the various posts and revising any rules which are affected. After I’m done, there will still be a few places (like the Boneyard) which will reference the old, superseded rules.
Major changes include the following:
- Adventuring Skills have been revamped; characters now receive a +3 bonus to their class skill.
- The three save categories have been condensed into a single Saving Throw value. Saves are still typically divided into fortitude, reflex, or willpower categories, but these are dealt with on a case-by-case basis.
Each class has its own modifier to saving throws, but loses the bonus to one specific save type. In most cases, it’s easier to make a saving throw now.
Also, I’ve given dwarves what used to be the ‘Goblin Foe’ quirk by default. The revised combat modifiers are as follows:
- Gargun (goblins) are the racial enemies of dwarves. Dwarves gain a +1 on attack rolls vs. goblins.
- Due to their small size, dwarves gain defensive bonuses against trolls and giants. Trolls have a -1 penalty on attack rolls vs. dwarves, and giants have a -2 penalty.
The old ‘Goblin Foe’ quirk is now replaced by ‘Giant Foe’; dwarves with this quirk get +1 Atk vs. trolls and giants instead of vs. goblins.
